While I was working on "Bovine Divinity" I came upon the technique of using channel conversion and mixing with "image calculations" to produce a B&W image that can then be "toned" via a mapping gradient on a separate layer and blended with a duplicate of the non gradient layer to produce a very good simulation of what it would look like if it was processed via Platinum Contact printing. I am aware that there is a technique of making contact print negatives using a transparency; however, I was trying to reproduce the effect digitally. I feel it really works for the cathedral depicted in this image.
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